NuTheorie – Studio Renovation
Task:
Renovation of the studio & the whole Art department. Assembly of workstations, purchase of high-quality equipment, research, development and optimization of the whole “Art pipeline”, automation, coaching of colleagues, execution of full 3D pipeline from start to finish.
Purpose of the improvements:
My drive for improvements was fueled by the will to provide maximum value to the clients, who were taking our driving theory course – before their official theory exam.
The story
In October 2020 I received an offer from NuTheorie, to join their team as a Video editor. During my visit to the studio, I discovered a lot of potential.
In my opinion, the whole driving course industry required a significant upgrade. I made it my personal goal and mission to renovate the studio and drive the course industry with it. At first, I planned out and soundproofed a greenscreen studio. I then continued by ordering high-quality studio equipment, and software and assembling our high-end workstations. After receiving permission from CEOs to upgrade our 3D department, I went all the way out! Everything had to be optimized, automated, and developed from scratch, to make the pipeline pleasant to work with for the whole team. A vast amount of assets was created and implemented. During the development & production phase, I had the chance to assist and coach my colleagues. I had a lot of joy doing so and it was a pleasure to share my knowledge and see them grow. By that time, I have been positioned as Lead 3D Artist and Technical director.
Round-up
At the end of the development cycle, scene creation became very easy and intuitive for all colleagues. It was achieved thanks to the implementation of a custom Assets & Material library manager, that I helped to develop by suggesting my ideas about its potential functionality to a team of developers in Australia. Our “Core” scene had all the necessary settings to change seasons, weather & lighting conditions with ease. We used a wide variety of techniques and solutions to achieve our goals. Thanks to all the above, our render-ready scenes became just a couple of megabytes in size, and our loading times became blistering fast. VR capability has been implemented as well.













