The model was created in a relatively short time span of two months, during my study at the VFX Art school.
Soon after completing the model I realized that UV’s and Textures had to wait. It was due to the lack of software on the market, which made this kind of work pleasurable and productive.
Years later I was doing a lot of R&D (Research and development) at Lukkien. I explored and developed new efficient pipelines for our projects.
Soon as we got UV Layout and Mari in our studio, I was the first one to jump into them.
Mi-24V became a perfect testbed for both softwares and they performed their tasks wonderfully.